andrea.devas Wrote:Hi, Would you mind reposting the diagram as I can't seem to find/open it. Thanks!
I will post my diagram in the interim time.

This is a multi row ordering game. One row will designate the N/R distinction and the other will designate the songs.
The key to this game in my opinion is the R ---> NR rule.
This allows us to infer that slots 1, 5, and 7 must be N's with the 6th being R. (If slot 1 were R, how would N precede that? It couldn't, so we know that slot is N. Since slot 6, we are told, is R, that forces 5 to be N. If slot 7 were R, it would force 6 to be N, which it is not. This means slot 7 is N.
We learn that there is an ordering tree in relation to slot S. We know that 3 variables come before S. That is also how many spaces are available. So we know that those 3 slots will be filled by T-W, Y. We now only have one slot to place Z, which we are told is R. It must go 6th. We have 2 random variables in this game, which are V and X. They create a dual option in slots 5 and 7.
The framing that Matt stated he performed, would hinge on the placement of one of the first 3 variables: TWY. I would, for example, be fine with this ultimate set up:

However, you could frame it in this manner:
Frame 1
What happens when T goes first? W and Y dual option at 2/3.
Frame 2
What happens when T goes second? W is forced at 3 and Y is forced at 1.